So here is the situation. You have a group of players, but they have lives, busy ones. That means that they don’t make every gaming session, assuming that the sessions themselves happen regularly, and they don’t. So bottom line, you have an inconsistent cast of characters and a inconsistent linear story.
That’s been my situation since I left college, including the last nine years. And especially the last six months with my current gaming group. And I’ve been thinking about how to handle that situation, and following the encounter with the gaming store and the one-shot campaign, I got an idea. I’m calling it the five shot revolver campaign.
Here’s the core concept: five one-shot adventures, connected by a thread. For those dropping in and out, they enjoy a fun romp each time. For those participating in most, if not all events, there’s a story that unfolds. But the story isn’t linear, just connected.
So hypothetically, a player could drop in for a single session, have a good adventure, and then that’s it. Or you could play all five and feel like you were in a campaign, not just a series of unconnected one shots. There’s a way the GM would have to structure the games to make it specifically work, and that’s the real learning curve here.
So I’ve been brainstorming how all this might work, and I’d like to outline my process here, with the eventual goal of presenting to you, the half-dozen people who read this blog who are not Russian robots for gambling sites, the final product. Let’s see how it goes.
Thoughts and feedback always appreciated.